TOOLS
MUD
refers to all primarily text-based Multi-User Dimensions. MUD technology
can be used for education in various ways. To connect to a MUD,
you can use a telnet client, but better find a specialized Client
In education, MOOs (MUD, Object Oriented) are most popular since
they have a sophisticated built-in programming language.
MUDs (and especially the MOO variant)
can be be characterized by:
- Many persons can connect simultaneously
to a server.
- The MUD has a spatial organization,
e.g. people interact with people or objects primarily within "rooms".
- Within a MOO, many real time communication
actions exist, like "saying" or "emoting"
things publically to the persons in a "room", paging
people elsewhere, "whispering" messages, using a "CB"
channel, etc.
- Asynchronous communication tools
include internal e-mail, Newsgroups, News papers, tutorial rooms,
"white boards", etc.
- Frequently
Asked Questions
- MUDs
in Education
- Examples
(for Tapped In username = "GeorgeH" and password = "ewirew").
- Resources
The Health
Care Game consists of two web sites.
The first site
at www.itl.usyd.edu.au/health
is the front end of the game. Students log on to this site to play
the game.
Visit this site
and click on "About the Game".
Have a look
around the game using the Username - Guest and Password - Guest.
Select "demonstration game"
The second site
is the administration site at www.itl.usyd.edu.au/health/admin
Here you can also log in with: Username - Guest and Password - Guest
Select demonstration game
The administration
site allows you to see how: game profiles are set up, students and
groups are added, dicussion forum contributions and event questions
are marked.
Please note
that not all administration functions are available to guests. Eg
it is not possible for you to view the answers to the current events
and there are no discussions forums to review in the demonstration
administration site.
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